EBU6304代寫、Java編程設計代做

            時間:2024-05-09  來源:  作者: 我要糾錯



            EBU6304 – Software Engineering Page 1 of 5
            School of Electronic Engineering and Computer Science
            EBU6304 – Software Engineering Group Project
            30% coursework.
            A Virtual Bank Application for Kids
            -developing the software using Agile Methods
            1. General information
            In the next few weeks, your team will be required to develop a Virtual Bank Application
            for Kids using Agile methods. Your team should aim to deliver a simple first release of
            the software product that can be extended in further iterations. Agile methods should be
            applied in all activities, from requirements through analysis/design, implementation, and
            testing. Iterations should be planned, and outcomes should be submitted.
            There are no restrictions on what the Virtual Bank Application for Kids should include,
            and the given specification contains only high-level abstract requirements. It should be
            noted that determining the software requirements is one of the most important and
            complex phases in any development project. You should apply requirement-finding
            techniques and Agile methods to identify the actual requirements at an appropriate level.
            Most importantly, you need to prioritize the features that are implemented in accordance
            with both ease of implementation and meeting requirements. As in real software, you
            should define the project scope properly. Keep your design SIMPLE. Bear in mind that
            there is no absolute right answer – your solution may be perfectly appropriate.
            Handout release date: 14
            th March 2024
            First submission: Product backlog and Prototype, 15th April 2024
            Final submission: Report and Software: 27
            th May 2024
            Demonstration: 27th – 31st May 2024
            Marks returned: Approximately 2-3 weeks after the final submission.
            EBU6304 – Software Engineering Page 2 of 5
            2. Specification of the project
            2.1 Basic requirements
            Your team will develop a fun and easy to use “Virtual Bank Application for Kids”. The
            objective of this application is to educate children about the value of money and the
            concept of a bank, encouraging them to engage in tasks to earn pocket money, save for
            goals, and spend responsibly. There are no restrictions on the functions the application
            should include, as one of the most important tasks of this project is to identify the actual
            requirements. Here are some suggested functions to assist you in getting started.
            • Account creation: create virtual bank accounts, including current accounts and
            saving accounts.
            • Balance tracking: display the current balance.
            • Deposit: enable kids to deposit virtual money they earned from doing tasks.
            • Withdrawal: enable kids to withdraw virtual money.
            • Task setting: parents can set tasks or activities (e.g. house chore, exercises) to
            give kids opportunities to earn money.
            • Transactions: can check the transaction history.
            • Savings goals: enable kids to set savings goals and to track progress towards those
            goals.
            • Any other function(s) that is useful.
            A full prototype of the application should be produced. It is not required to implement the
            full working code however your team should implement core functions of your choice.
            2.2 Other requirement
            • The software must be developed using Java as a stand-alone application running
            on computers. A simple graphic user interface (GUI) should be used. The recent
            Java Edition should be used. Do NOT build a Web-based application or Phone
            App.
            • The application should be used without an Internet connection.
            • All input and output data should be in simple text file format. You may use plain
            text (txt), CSV, JSON, or XML. Do NOT use a database.
            • Basic restrictions and error checking must be considered.
            • Your design must be flexible and extensible to adapt to future changes, e.g.
            modify existing features and add new features. When doing so, you should be
            able to reuse the existing components and make the least impact on the existing
            code.
            Your tasks are to define detailed requirements, design, develop and test the above described
            software using Agile methods. Feel free to design the software as long as it satisfies the
            basic requirements, define the SCOPE properly.
            EBU6304 – Software Engineering Page 3 of 5
            3. Agile project management
            Each group has 6 (or 7) students. You are the Agile team working together to complete the
            project. All students in a group must work on ALL aspects of the project, to obtain full
            software engineering skills. You should use the techniques you have learnt in the lectures
            to manage the project, e.g., Scrum, daily stand up meetings, working around a table, scrum
            master and decision making, etc. You are also encouraged to use other efficient ways of
            communication to coordinate the group activities.
            Suggested Timeline:
            • 14-15 March
            Activities: meet group members, appoint a group leader and discuss the project
            handout.
            • 18-22 March
            Activities: gather actual requirements, story writing workshop.
            Outcomes: product backlog.
            • 25-29 March
            Activities: create prototype and get user feedback.
            Outcomes: product prototype.
            • 1-12 April
            Activities: Iteration 1.
            Outcomes: Working Software v1.
            • 15-26 April
            Activities: Iteration 2.
            Outcomes: Working Software v2.
            • 29 April -10 May
            Activities: Iteration 3.
            Outcomes: Working Software v3.
            • 13-24 May
            Activities: Iteration 4.
            Outcomes: Working Software v4.
            • 27-31 May
            Software final delivery.
            4. Submissions on QM+
            For all the submissions, only the group leader should submit the files on behalf of
            the whole group.
            The first submission includes product backlog and prototype. 15th April.
            The final submission includes a short report and software. 27th May.
            EBU6304 – Software Engineering Page 4 of 5
            4.1 The product backlog, an excel file (refer to the template on QM+). Filename:
            Productbacklog_groupXXX.xlsx, where XXX is your group number. It should contain all
            user stories with acceptance criteria, priority, estimation and iteration plan.
            4.2 The prototype, a PDF file. Filename: Prototype_groupXXX.pdf, where XXX is your
            group number. It should contain full prototype. Only low-fidelity or medium fidelity
            prototype is needed.
            4.3 The short report, a PDF file. Filename: Report_groupXXX.pdf, where XXX is your
            group number. The report template provided must be used. It should contain the sections
            of Group report (maximum 15 pages including tables, charts, figures and diagrams you
            may have) and individual statements (no more than 300 words each). More details can be
            found in the template.
             4.4 The software, a ZIP file. Filename: Software_groupXXX.zip, where XXX is your
            group number.
            It should contain the following parts:
            a) Java code. All core functions should be implemented. Code should be well
            documented.
            b) A set of test programs using Junit as an example of using TDD.
            c) JavaDocs.
            d) A user manual with some key screenshots of the application.
            e) A readme file to instruct how to set up or configure and run your software.
            5. Demonstration
            Informal demonstration (not assessed):
            There are two informal demonstrations, and the main purpose is to gather feedback. You
            should arrange a 30-minute session with your group's teaching assistant (TA):
            a) Demo 1: during week 15-19 April
            b) Demo 2: during week 6-10 May
            Formal demonstration (assessed): 27-31 May
            Your team is required to formally demonstrate the final software product (assessed). ALL
            group members MUST attend the demonstration session. You should showcase the
            functionality of your software product as if you were presenting it for sale. Demonstrate
            the operation of the core functions and, if possible, exhibit error handling capabilities.
            Additionally, be prepared to answer a few questions.
            6. The role of Teaching Assistants (TAs)
            Each group will be assigned a Teaching Assistant (TA) to offer support, feedback, and
            monitor the group's progress. Your TA should be your first point of contact for questions
            or issues. The TAs will regularly check both your group's progress and individual
            contributions.
            EBU6304 – Software Engineering Page 5 of 5
            7. Marks breakdown (approximate)
            Group mark (maximum 100 marks)
            Requirements: 30% (assessed through the product backlog, prototype and report)
            • Ability to extract and define the software requirements using Agile techniques. Use
            of appropriate fact-finding techniques. The correctness of defining scope and roles.
            The correctness of writing user stories. Correctness and completeness of product
            backlog. Quality of prototype.
            Analysis and design: 20% (assessed through the report)
            • Ability to refine the requirements through analysis. Ability to design high-quality
            software. Quality of the design class diagrams.
            Implementation and Demonstration 20% (assessed through the code, demonstration and
            report)
            • The correctness of Java code. Quality of code. Demonstrate the software working
            correctly as intended and the ability to handle errors.
            Testing: 20% (assessed through the code and report)
            • Appropriate test strategy. Unit testing. Integration testing.
            Project management: 10% (assessed through the regular check, informal demos and report)
            • Appropriate use of tools for project management and communication. Appropriate
            use of project management techniques. Evidence of progress throughout the project
            period.
            Individual mark
            Individual marks will be given based on participation and contribution within the group,
            including the quality of work performed and understanding of the tasks. Each student will
            be evaluated through regular checks, demonstrations, and statements in the report with
            evidence of their contributions. The grade will be awarded as follows:
            A+ Outstanding Receive 100% group marks + a maximum of 5% extra
            A Satisfactory Receive 100% group marks
            B Unsatisfactory Receive 50% of group marks
            C No contribution Receive 0% of group marks
            You, AS A GROUP, are responsible for managing any issues and for completing all of the
            tasks. If students are not contributing to the group work, then the module organiser needs
            to be informed immediately.
            Please use the student forum on QMPlus for general enquires and discussions.

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